On September 20, 2006 Microsoft announced that the Platinum Hits would extend to the 360. Games that have been out for at least nine months and sold more than 400,000 copies are eligible for the Platinum Hits label. They are available for the suggested retail price of $29.99. Don't spill your seed on the groud unless it's gonna sprout into a beautiful okami flower. Download the Katamari Damacy Switch demo early with a Japanese eShop. Aliens: Colonial Marines AI fixed by a single letter Allan Ungar Uncharted. A new BioShock game is apparently in development massage-only Senran.
FriskyTanuki & Richlough suggested a thread that lists the space required for all games when installed;Green = load improved by 6+ sec.Blue = load improved by 3-5 sec.White = load not changed, +/- 1-2 sec.Red = load worse by 3+ sec./game install Not SupportedGray = not reported+ = not installed on 8/09 Dashboard updateNOTE: The below list has been compiled thanks to; CAG members, anonymous tips, &.-Not sure how relevant this list still is, but I've cleaned up the first post since we have the WIKI. I've saved the original post with all BBcode and formatting to my Google drive in the event a backup is needed. Cheers to the community for keeping this going for so long!.This post has been cleaned up, see WIKI post below;Edited by SynGamer, 02 June 2018 - 08:57 PM.formatting. Here's all my games:Army of Two5.7Assassin's Creed6.7Burnout: Revenge4.4Call of Duty 26.0Clive Barker's Jericho5.6Condemned: Criminal Origins5.4Condemned 2: Bloodshot 6.8Darkness, The6.8dark Sector3.4F.E.A.R. First Encounter Assualt and Recon4.0Gears of War6.5Grand Theft Auto IV6.8Gun3.6Hitman: Blood Money5.8John Woo Presents Stranglehold6.7Just Cause5.6Kameo: Elements of Power5.9Lara Croft Tomb Raider: Legend6.7Mass Effect6.8Orange Box, The4.7Perfect Dark Zero5.3Simpsons Game, The4.7Stuntman Ignition5.8Timeshift5.8Tom Clancy's Rainbow Six: Vegas6.7Tom Clancy's Rainbow Six: Vegas 26.6Tom Clancys Splinter Cell: Double Agent6.8I also found a thread at another site. I'm surprised by that, as well, since every game's supposed to work.
I hope it's a bug/glitch and not an intentional thing. Do the BK games work with this feature?The install feature actually shows how much space you need before you install, right? I don't remember anything from the videos on the install process.I'm disappointed to see such huge space requirements.
Only with maybe Burnout Paradise being the only game so far on the list that I could install, though that doesn't really have any load times anyway, so it's not really needed for that game. Thanks for making the thread though. I'm surprised by that, as well, since every game's supposed to work. I hope it's a bug/glitch and not an intentional thing. Do the BK games work with this feature?The install feature actually shows how much space you need before you install, right?
I don't remember anything from the videos on the install process.I'm disappointed to see such huge space requirements. Only with maybe Burnout Paradise being the only game so far on the list that I could install, though that doesn't really have any load times anyway, so it's not really needed for that game. Thanks for making the thread though.The BK games didnt even have load times. I doubt they will be a part of the NXE installing.
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Contents.Story The game opens with the King of All Cosmos, his Queen, and the Prince, enjoying some while on vacation. However, a powerful serve by the King causes the tennis ball to rip through the fabric of the universe, creating a that sucks everything but the planet Earth into it. In order to correct it, the King commands the Prince to roll up katamaris on Earth to recreate the planets, sun, and other celestial features. Once the Prince completes this, the King then orders him to create a katamari large enough to plug up the black hole and restore order to the universe. The Prince then rolls up enough stuff to create the 'Super Giant', a very large Katamari that he then clogs up the black hole with. In the end, the black hole is stopped and the King of All Cosmos takes all the credit for stopping it.Gameplay.
See also:The core gameplay from the series is unchanged; the player, as the diminutive Prince, controls a 'katamari' to collect objects smaller than the katamari, causing the katamari to grow and collect even larger objects, as to meet various objectives given by the. After successfully clearing any level once, the player can then attempt a challenge on that level to make a katamari of a given size in the shortest time possible. Eternal modes, where the player is allowed to roll without any time limits, are available once a perfect score is obtained on a level. The player can also change to another character that the second player also uses- Marcy.In Beautiful Katamari, players are urged to build katamari with specific types of items. For example, to make the planet, the King asks the player to collect liquids. After successfully completing the task, the player is rated on time, size, and the number of objects meeting the King's request.
Another level requires that the player roll up only hot items and avoid cold items to raise the katamari's temperature to 10,000 degrees Celsius.Beautiful Katamari is the first game in the series to support resolutions of 720p, 1080i and 1080p. Multiplayer modes include 2 player support on the same console and 2–4 player support over in both cooperative and competitive modes. One of the online battle types is a 'Thingy Battle', similar to a mode in We Love Katamari, where each player must collect the most of a specific type of item. Game lobbies include simple mini-games.The game tracks all progress by the player in the various modes and shares this data through Xbox Live to allow the player to compare their performance to others, including on normal request levels, time attacks, and online play performance (tracked as 'cookies' awarded by the King). A 'worldwide katamari', representing the total size of all objects rolled up by all Xbox Live players and the player's contribution to that, is also available.Downloadable content Beautiful Katamari is the first game in the series to include downloadable content.
Seven additional levels are available individually from the Xbox Live Marketplace. Each additional level occupies only about 384 kB on the Xbox 360 console's hard drive, leading game reviewer Aaron Linde to complain that the game was shipped feature-complete but unless players paid additional money. One of the Beautiful Katamari achievements explicitly requires that the player 'download stages' to be able to build a 1,500,000 km katamari.Additional downloads available on the U.S. Xbox Live Marketplace immediately unlock ten cousins or presents at a time. These downloads do not introduce new cousins or presents into the game; they merely work around the game's need to have the player find these hidden objects.Downloadable content for the European market was released May 7, though mistakes were made with the item names, resulting in two items named 'Perfectly Sized Katamari' with identical descriptions and only an image to differentiate the two. There are 6 additional levels available for download on EU Xbox Live Marketplace.History and development Artist, designer, and creator of the previous titles, was not involved with Beautiful Katamari, which was directed by Me & My Katamari co-lead game designer.Early in 2007, various reports suggested that Beautiful Katamari was in development and might be released in North America in Autumn 2007. These reports were based on a United States trademark filing, retailer listings, and a reported announcement by Namco Bandai to retailers.
A demo was distributed in the September 2007 issue of and on the Xbox Live Marketplace on August 14, 2007. The demo spawns the player in one of several starting points in a single level with a three-minute time limit and an 80 cm katamari. The main menu features the song. The demo level contains a song called Katamari Dancing by Takashi Utsunomiya which is also the opening song.According to a press release from Namco Bandai, Beautiful Katamari went on October 2, 2007. The game was released in North America on October 16, 2007, on October 18, 2007 in Japan and was released on February 29, 2008 in Europe. PlayStation 3 and Wii development A March 16, 2007 post at reported that Namco Bandai announced Beautiful Katamari to retailers, which included a release for the Xbox 360, PlayStation 3, and the Wii.
According to the post, the PlayStation 3 version of Beautiful Katamari was to feature support for the motion-sensing feature of the. The post was removed at the request of Namco Bandai.In mid-April 2007, the game was confirmed by Famitsu to be in development for PlayStation 3 and Xbox 360 in Japan, and officially announced by Namco Bandai Games America on April 20. Archived from on June 19, 2007. Retrieved 2007-07-05.
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Retrieved 2009-08-11.External links. with information on Beautiful Katamari.
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