In addition, the walls are also accompanied by disgusting abstract art hand-painted by developer the whale husband- perhaps in a sense to remind us, as we experience the progression of the game, of how superfluous royalty can be. Two aspects of Bucket Detective’s creative level-design were also memorable: the shrines and the books.
For class related orders, simply max out all classes. Be sure to check in before and after each Chapter to ensure you won’t miss one in the Mess Hall.
Welcome to the Walkthrough!Find Aaron’s missing father and discover the meaning behind his eerie paintings in Aaron Crane: Paintings Come Alive!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.This document contains a complete Aaron Crane: Paintings Come Alive game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.Remember to visit the if you find you need more help. Have fun!This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu.General Tips.
Aaron Crane: Paintings Come Alive is an Adventure game. The best way to use this walkthrough is by clicking on the “CTRL” and “F” keys on your keyboard simultaneously to bring up a search box. Type the keyword into the search box at the bottom of your screen and click on “NEXT” to find the section you need help with. Clicking “NEXT” again will bring up all instances in which that keyword was mentioned in the guide. Select the Menu Button (A) to access the volume, screen size and cursor. The Hint is in the lower right corner (B).
All puzzles can be skipped once the hint button refills. Items will stay in inventory until they are no longer needed. Chapter 1: The Magic Gems. Read the note (A). Go left.
Take the first GEM (B). Grab the SHOVEL (C). Go right twice. Take the second GEM (D) and the BRIDGE SIDE (E). Go right. Use the SHOVEL to dig up the plant and take the third GEM (F). Go left twice.
Zoom into the ground (G). Place the 3 GEMS as shown in the screenshot (H). Exit the close-up scene. Open the doors and go through them. Take the ROPE (I) and the BRIDGE PART (J). Walk down and go right twice. Put the ROPE on the hook on the roof of the house (K).
Zoom into the roof; take the PIECE OF COAL (L) and the second BRIDGE SIDE (M). Exit the roof and go left three times.
Put the 2 BRIDGE SIDES and the BRIDGE PART in the water to complete the bridge (N). Cross the bridge. Take the CROWBAR (O) and the FAUCET (P).
Go back to the house. Remove the boards with the CROWBAR (1).