The “Mini-Metroidvania” is a growing category of Metroidvania Games thatoffer a one or two game night experience, giving a taste of what thegenre has to offer without cutting into your other game time or yourwallet. Mech Chip most certainly fits into that category, butbetween its unusual set of mechanics and substantial variety throughout,it doesn’t really feel like it’s “Metroidvania-lite” in the same way that some other Mini-Metroidvanias have. What I mean is that games like Mini Ghost and Spooky Ghosts Dot Com feel like compact versions of other games, while Mech Chipis definitely its own thing. Whether that’s “better” or “worse” is justdependent on what you’re looking for. Without making any comparisonshowever, Mech Chip offers up a fun little challenge that is most certainly worth a couple of hours of time.The gimmick in Mech Chipis that you find these mechs hidden throughout the map that you caninsert yourself into and control. Each has basically one function, soyou’ll have to switch often to use each mech’s unique feature.
Forexample, one mech can charge up a high jump that lets you access most ofthe game, and another mech has a bomb that opens up passageways. Eachspecific ability provides a “key” to other areas of the game, but mostalso have a secondary use that can be applied toward dispatching enemiesand bosses (like that aforementioned bomb has the obvious applicationof blowing foes up.) Combat is where the game could have really excelledwith this mech switching concept, but while the bosses are very welldesigned they also aren’t really setup to make use of all of your mechs.Or rather, most of them are completely destroyed by an upgraded versionof one of your earlier mechs, making the other mechs kind of redundantin the boss room. The bosses get harder later on, but I always foundmyself coming back to a particular dominant strategy when trying todefeat them. Thankfully this strategy was still very fun to apply, butit was also a little bit disappointing when some of the other mechs looklike they’d be fun to use if it didn’t take so much more skill to usethem.
Mech Chip is an action-adventure platformer with pilotable machinery. Explore the internal labyrinth of the cybersphere, and install yourself into devices to gain new quirks and abilities. Mechanical Mods are the final frontier in the vaping world - designed for experienced vapers only. There are some big advantages of using mech mods but you’ll need some serious knowledge around Ohm’s law, amp calculations and battery c-ratings to use one. Mech Mods do away with all internal circuitry and consist of little more than an exterior casing, conductive wiring leading to the.
Wild Arms XF is a member of the small subsection of T/RPGs whose battlefields are based around hexagonal tiles instead of squares. 'Combination Arts' return from previous Wild ARMs titles, allowing characters to target an enemy in a waiting state and then deliver their attacks simultaneously with the next ally to attack their target. Wild arms xf characters. Wild Arms XF Characters. Clarissa Arwin As mentioned above, Clarissa is the leader of Blanquizel. Wild Arms XF is a 2D turn-based tactical role playing game. A five-chapter manga was released, drawn by Karin Suzuragi. Chevalet Blanc was known as 'Blank Easel' in. The characters of the Strategy RPG Wild Arms XF. A young woman Drifter who hates lies and carries a mysterious weapon named Strahl Gewehr. She bears a striking resemblance to the late Princess Alexia. Wild Arms 2; Wild Arms XF; Wild Arms 5; Lord Blazer; Rudy Roughknight; Rebecca Streisand. Characters / Wild ARMs XF. Clarissa Arwin. A young woman Drifter who hates lies and carries a mysterious weapon named Strahl Gewehr. She bears a striking resemblance to the. Felius Arwin. Alexia Lynn Elesius. Labyrinthia Wordsworth. Levin Brenton.
As the saying goes, given the opportunity a player will optimizethe fun out of everything. The bosses are all unique and fun tofight, but the game does fall back on some repetition with somemini-bosses in the late game. You essentially have to fight the sameboss three times, and ironically this mini-boss is the one case where mydominant strategy wasn’t effective. Learning to fight this boss was funand satisfying, but having to do it three times wasn’t quite asinteresting. Each fight was also draining on health resources, so toprevent a loss of progress I had to carefully inch my way back to thecheckpoint after each one. I think that having a checkpoint after eachmini-boss would help this section a lot. For the most part thedifficulty of this game is challenging, but not frustrating – thissection was a bit of an exception.
The three men at Mound Metalcraft thought they might make a good side line to their other products.After some modifications to the design by Alvin Tesch and the addition of a new logo created by Erling Eklof, the company began selling metal toys, which soon became the primary business. Tonka construction computer game.
Besides this one instance though, Ithink the level design and boss patterns in this game are great.The most surprising thing about Mech Chipis the amount of variety it manages to pull off while still beingminimalist in presentation. There are four distinct biomes throughoutits world, and each actually has a level gimmick, which makes mesomewhat estatic since many higher production value Metroidvanias havegone on without even managing that. I don’t want to list off everythingyou’ll see here since part of the fun of these games is the discovery oftheir worlds, but the music and said level gimmicks create anatmosphere makes each area feel different even if it doesn’t really look different. It makes it a delight to search for new places to see, and rewarding as you progress. To keep the exploration interesting, the game also includes collectabledata cubes for each of the monster types for you to discover. I findthese somewhat amusing since they’re something of a trope in thesegames, but since this game is minimalist they consist solely of the nameof the monster and a picture of them – no “lore” page to read, just apicture.
They basically act as trophies to find, and that’s just finewith me. They encourage you to access bits of the game that you mightnot otherwise think to explore, and if you don’t want to spend the extratime they’re completely optional. Some of them are in areas thatrequire you to combine the powers of your different mechs to reach, andyou feel clever discovering these “advanced techniques” along the way.It’s similar to discovering some of the harder to pull off techniques inthe later Metroid games. The only caveat to this is thatswitching mechs can be a little cumbersome since you have to pull up theswitch wheel each time.
Still, these optional pickups are a great wayto showcase Mech Chip’s biggest strengths.For a Mini-Metroidvania, Mech Chipoffers a surprisingly meaty package. It’s by no means perfect, but Ienjoyed all of my time with it.
Even the parts that were less thanoptimal were short-lived; such is the beauty of the Mini-Metroidvania. Mech Chip is fun and very easy to fit into your schedule, and for that I think it’s worth a purchase.