About:Okamiden is the spiritual successor to Okami for the Nintendo DS. Restore color to a darkened, magical world with the help of partners in this artistic action adventure coming to North America and Europe in 2011. Okami is an action-adventure video game developed by Clover Studio and distributed by Capcom. It was released for the Sony PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studios a few months after the 2006 PlayStation 2 release, a port for Nintendo's Wii console was produced by Ready at Dawn and Capcom.
AdvertisementMany of the puzzles are still physics-based, with a lot of shooting counterweights and altering water levels, but the game does make good on its promise of proper tombs – even if most of the complicated ones are all optional.They’re much bigger than their equivalents in the reboot though, and come across as a good compromise for old fans.
.Legit. Okami Den Lying Down Chibiterasu 20' Authentic Game Stuffed Plush#52646. Condition: New. $39.95/ea Free Shipping. Delivery Tue, Apr 21 - Thu.
Ōkamiden, also known as Ōkamiden: Chiisaki Taiyō (「大神伝:小さき太陽」; Ōkami Chronicles: Tiny Sun), is an action-adventure video game published by Capcom for the Nintendo DS released in North America on March 15, 2011. It is a spiritual successor to the PlayStation 2 and Wii title. It was designed by Kuniomi Matsushita, the director of the Wii port of Ōkami, and Motohide Eshiro, producer of Ace Attorney Investigations: Miles Edgeworth and Onimusha 2: Samurai's Destiny. It was released in Japan on September 30, 2010, and with North American and European releases no later than 2011. It stars, a small celestial wolf born from, the protagonist of Ōkami, as well as featuring much of the same gameplay as its predecessor, including the Celestial Brush which allows players to freeze the gameplay and draw shapes or patterns using the touch screen.Development began when Matsushita expressed an interest in creating a new Ōkami game, and showed Eshiro a technical demo of such a game in December 2008. Because the demo was so well-done, development began on a sequel. The Nintendo DS was chosen due to both it being the most successful platform of this generation as well as the touch screen being ideal for controlling the Celestial Brush.