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06.03.2020

Smallworlds Profile Page

85

SmallWorlds is a next-generation pervasive social game that combines best-in-class graphics, social networking and sophisticated customization in a world where members create, discover and engage in creating their own unique experiences. Members shape the world, selecting from thousands of items to create unique virtual spaces. Whether nurturing exotic plants, creating digital works of art, or enjoying the companionship of friends, there are a wide variety of activities to suit any mood. Opportunities for adventure are endless, as citizens play the starring role in elaborate movie- like missions.

Welcome to the site: All About SmallWorlds. On this site, you will learn a lot about SmallWorlds, such as what the different buttons mean on the header bar, how to get gold, tokens, and experience, what the bottom panel is all about, how to get VIP, what is on the profile page, and much, much more!

Winner of the top Social Computing prize at the 2009 Adobe MAX awards and growing at a phenomenal rate, SmallWorlds boasts above industry-average retention and monetization rates. SmallWorlds presents an exciting opportunity for brands to connect with audiences that have become increasingly unreceptive toward traditional channels.

For Piczle Lines DX on the Nintendo Switch, a GameFAQs Q&A question titled 'Chapter 3 Level 20?' Piczle lines dx walkthrough chapter 3. For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled 'I need help for Piczle Lines DX. (Story Mode, Chapter 3, Puzzle 7)'. Game Walkthroughs & FAQs Walkthroughs, in-depth FAQs, and other helpful contributions from the community.

Key peopleMitch Olson and Darren Green co-foundersSmallWorlds was an online and created by Outsmart Games, a privately owned company based in,. The virtual world used and ran inside a web browser. It integrated with, and a number of other services. The game had thousands of players, peaking in 2012 with a total of 3.8 million visits globally from July to August.It was announced in March 2018 that the game would be shut down due to shrinking player numbers and financial struggles. It closed on 8th April 2018. A message on the SmallWorlds website stated that the company was in talks and hoped to resume service soon. As of December 2019, there is a new message on the SmallWorlds website indicating that developers are working on a new project called TownCenter.

It also says that it will be 'founded on similar principles, content, and offers new life for those who called SmallWorlds 'home'.' Contents.Awards In October 2009, SmallWorlds was voted top prize in the Social Computing category of the Adobe MAX Awards 2009. Users SmallWorlds was a free to play and join, with a requirement to be at least 13 years of age. It was designed to be teenage friendly, being more casual and less provocative than.SmallWorlds also had a VIP option with extended game options for players at a monthly, three monthly, half yearly, or yearly cost. This gave users extra game options such as further character customization, clothing and wearable options, and other special perks not available to free users. VIP could be purchased with real currencies used around the world or with virtual currency (SmallWorld's Gold) that was earned in the game and via offers through the game.According to co-founder Mitch Olson, SmallWorlds' demographic base as of 2012 consisted of about 65% female players, predominately teens, followed by '.

Partnerships and integration with social media In February 2009, SmallWorlds launched embeddable versions of its application that integrate with Facebook, MySpace, Hi5 and Bebo.With SmallWorlds, users could share their experiences together watching YouTube videos, listening to music on SoundCloud together and by browsing through photo galleries. SmallWorlds brought together all aspects of social media, online games, instant messaging and digital media into one bundle. In Education SmallWorlds was one of the tools for learning used for learning used in the development of the New Zealand Virtual School project. The project was scheduled to open in 2011, but with offices in central, the saw several changes that led to the termination of the project.Levelling Players in SmallWorlds had seven skill paths: arena, artist, crafting, explorer, farming, gamer and social, each with their own level.

A player could level up by playing missions, doing PVP shooting games, sowing plants or crafting up items. There were many different widgets, but only one or two that worked at any given time Business Model SmallWorlds was based on the freemium model of sales, where one may play the game free, but can pay for extras, such as VIP membership, granting them access to various places around the site, and have the ability to buy items other players do not have access to, as well as gold, the main virtual currency of the game.Updates SmallWorlds entered in June 2008 after 18 months in development, and was released on 1 December 2008.

Several software updates have been released since that time.SmallWorlds launched version 1.0 in 1 December 2008. This involved performance enhancement, retexturing, and other various technical changes.The site later on had seen a major update as of 5 April 2013. The new update includes a brand new layout for both the site and the forums. Also, there was a new reward programme called Kudos in which players receive a special item after completing the weekly challenge. Smallworlds replaced the gold payout that players paid for as a bonus with only XP rewards now.Smallworld's had another major user-interface making it much sleeker and less jumbled by combining controls and features into collapsible panels on 13 June 2016. Decline and shutdown In February 2018, an I.

Retrieved 2019-12-08. Rebecca Michals. Retrieved June 22, 2016.

Mitch, Olson. Computer World. Ulrika Hedquist. Retrieved June 22, 2016.

Retrieved 23 June 2016. Jon, Allan; MacCreadie, Alex; MacCreadie, Tracey (2010).

Cite journal requires journal=. Retrieved 2015-11-17. Retrieved 23 June 2016. Krynsky, Mark., Lifestream Blog, April 23, 2009. Scoble, Jason., TechCrunch, May 21, 2008.

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06.03.2020

Smallworlds Profile Page

93

SmallWorlds is a next-generation pervasive social game that combines best-in-class graphics, social networking and sophisticated customization in a world where members create, discover and engage in creating their own unique experiences. Members shape the world, selecting from thousands of items to create unique virtual spaces. Whether nurturing exotic plants, creating digital works of art, or enjoying the companionship of friends, there are a wide variety of activities to suit any mood. Opportunities for adventure are endless, as citizens play the starring role in elaborate movie- like missions.

Welcome to the site: All About SmallWorlds. On this site, you will learn a lot about SmallWorlds, such as what the different buttons mean on the header bar, how to get gold, tokens, and experience, what the bottom panel is all about, how to get VIP, what is on the profile page, and much, much more!

Winner of the top Social Computing prize at the 2009 Adobe MAX awards and growing at a phenomenal rate, SmallWorlds boasts above industry-average retention and monetization rates. SmallWorlds presents an exciting opportunity for brands to connect with audiences that have become increasingly unreceptive toward traditional channels.

For Piczle Lines DX on the Nintendo Switch, a GameFAQs Q&A question titled 'Chapter 3 Level 20?' Piczle lines dx walkthrough chapter 3. For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled 'I need help for Piczle Lines DX. (Story Mode, Chapter 3, Puzzle 7)'. Game Walkthroughs & FAQs Walkthroughs, in-depth FAQs, and other helpful contributions from the community.

Key peopleMitch Olson and Darren Green co-foundersSmallWorlds was an online and created by Outsmart Games, a privately owned company based in,. The virtual world used and ran inside a web browser. It integrated with, and a number of other services. The game had thousands of players, peaking in 2012 with a total of 3.8 million visits globally from July to August.It was announced in March 2018 that the game would be shut down due to shrinking player numbers and financial struggles. It closed on 8th April 2018. A message on the SmallWorlds website stated that the company was in talks and hoped to resume service soon. As of December 2019, there is a new message on the SmallWorlds website indicating that developers are working on a new project called TownCenter.

It also says that it will be 'founded on similar principles, content, and offers new life for those who called SmallWorlds 'home'.' Contents.Awards In October 2009, SmallWorlds was voted top prize in the Social Computing category of the Adobe MAX Awards 2009. Users SmallWorlds was a free to play and join, with a requirement to be at least 13 years of age. It was designed to be teenage friendly, being more casual and less provocative than.SmallWorlds also had a VIP option with extended game options for players at a monthly, three monthly, half yearly, or yearly cost. This gave users extra game options such as further character customization, clothing and wearable options, and other special perks not available to free users. VIP could be purchased with real currencies used around the world or with virtual currency (SmallWorld's Gold) that was earned in the game and via offers through the game.According to co-founder Mitch Olson, SmallWorlds' demographic base as of 2012 consisted of about 65% female players, predominately teens, followed by '.

Partnerships and integration with social media In February 2009, SmallWorlds launched embeddable versions of its application that integrate with Facebook, MySpace, Hi5 and Bebo.With SmallWorlds, users could share their experiences together watching YouTube videos, listening to music on SoundCloud together and by browsing through photo galleries. SmallWorlds brought together all aspects of social media, online games, instant messaging and digital media into one bundle. In Education SmallWorlds was one of the tools for learning used for learning used in the development of the New Zealand Virtual School project. The project was scheduled to open in 2011, but with offices in central, the saw several changes that led to the termination of the project.Levelling Players in SmallWorlds had seven skill paths: arena, artist, crafting, explorer, farming, gamer and social, each with their own level.

A player could level up by playing missions, doing PVP shooting games, sowing plants or crafting up items. There were many different widgets, but only one or two that worked at any given time Business Model SmallWorlds was based on the freemium model of sales, where one may play the game free, but can pay for extras, such as VIP membership, granting them access to various places around the site, and have the ability to buy items other players do not have access to, as well as gold, the main virtual currency of the game.Updates SmallWorlds entered in June 2008 after 18 months in development, and was released on 1 December 2008.

Several software updates have been released since that time.SmallWorlds launched version 1.0 in 1 December 2008. This involved performance enhancement, retexturing, and other various technical changes.The site later on had seen a major update as of 5 April 2013. The new update includes a brand new layout for both the site and the forums. Also, there was a new reward programme called Kudos in which players receive a special item after completing the weekly challenge. Smallworlds replaced the gold payout that players paid for as a bonus with only XP rewards now.Smallworld's had another major user-interface making it much sleeker and less jumbled by combining controls and features into collapsible panels on 13 June 2016. Decline and shutdown In February 2018, an I.

Retrieved 2019-12-08. Rebecca Michals. Retrieved June 22, 2016.

Mitch, Olson. Computer World. Ulrika Hedquist. Retrieved June 22, 2016.

Retrieved 23 June 2016. Jon, Allan; MacCreadie, Alex; MacCreadie, Tracey (2010).

Cite journal requires journal=. Retrieved 2015-11-17. Retrieved 23 June 2016. Krynsky, Mark., Lifestream Blog, April 23, 2009. Scoble, Jason., TechCrunch, May 21, 2008.

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