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Beholdertouched[edit]
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Beholdertouched are humans injected with beholder genetics through a forbidden ritual to give them superintelligence. Because of this, they inherit many beholder traits.
Physical Description[edit]
Beholdertouched look almost exactly the same as normal humans. However, there are a few peculiar details to them, like larger eyes that seem to almost glow. They often have a rougher, darker skin tone, and sharper teeth. Their blood runs nearly black and they are known to exhibit various odd behavioral tics, like incessant scratching, paranoia and schizophrenic muttering. One of their eyes is the larger one which glows and is considered their magical source. They will often have hair or some way to hide this eye to prevent their discovery.
History[edit]
The exact origin of the beholdertouched is unknown, but it was definitely unnatural and artificially, magically engineered. Some say that the first beholdertouched was a powerful human wizard. This wizard was obsessed with beholders. Because of this, he invented a dangerous ritual which would give him the intelligence and abilities of a beholder. While it took many a failed experiment and a good deal of time to round up enough beholders to perfect the process, he was ultimately successful.
He used his new powers to control and manipulate others, eventually coming into power in many entire kingdoms. Eventually, however, the very creatures he so admired came for him, destroying him in the process. It is said his apprentice was the only one left with such knowledge. The lad is rumored to have traded this information to an otherworldly being for protection from the beholders, who seem drawn to eliminating these freaks as well as the knowledge of their creation methodology.
While it seemed with the experiments over and the knowledge of the ritual lost, beholdertouched suddenly started to be born. It is believed the otherworldly being now manufactures beholdertouched and plants them in viable bearers to birth. Thus, they live to this day, until they may one day meet their end by an enraged beholder.
Society[edit]
Beholdertouched are so rare that they have no real society of their own. They often live amongst humans in human society. Most people don't even know that this race exists, often due to their human appearance. Beholdertouched are also very intelligent and so learn at early ages how to survive by covering their telltale signs. Because of their intelligence, beholdertouched often have important political roles in human society. Beholdertouched are great at manipulating people and secretly bending the world and people around them to their will, much like how beholders beholden others. Their magic eye is a great asset as such, but ultimately attracts disaster, being merely a weak imitation in the end, of a fearsome monster race bent on wiping out this race of aberrations.
Often, a beholder creature may attack a town because of a beholdertouched living there. Beholders can sense beholdertouched even in disguise. Thus, where they are known, beholdertouched are regarded as ill omens. If a beholdertouched is discovered, they are likely to be killed and their body disposed of so as not to attract beholders.
Beholdertouched Names[edit]
They have human names though some may take on a different name to christen their ascension or fall into their current state.
Male: Jonathan, Kiel, Lan
Female: Faris, Kiyella, Lara
Design Note: If you become a Beholdertouched you lose any and all racial traits your previous race had. |
Beholdertouched Traits[edit]
Humans spliced with the genetics of a beholder to grant them superintelligence.
Ability Score Increase. Your Intelligence score increases by 3. As usual, you cannot increase an ability score above 20 using this trait.
Age. Due to the experimental nature of the Beholdertouched they don't live for much longer than 30 years after the ritual.
Alignment. The alien and evil nature of beholders draws most beholders towards a lawful evil alignment.
Size. Beholdertouched vary in weight and height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. You can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Paranoia. When you are afflicted with short-term madness, you instead get long-term madness. In addition, after the ritual you became afflicted with a form of indefinite madness, if cured it returns after 1d4 days.
Aberrant Makeup. Your creature type is both aberration and humanoid.
Beholder Eye. While not as potent as the original, your eyes grant you advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Silent Intellect. You don't hide as creatures of the dark normally would, through camouflage and silence, but forcing other creatures minds to pass over you. Whenever you make a Stealth check, you can use your Intelligence in place of your Dexterity.
Languages. You can speak, read and write Common, Deep Speech, and Undercommon.
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
5′ 0″ | +2d8 | 125 lb. | × 2 lb. |
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BeholderFirst appearance(1975)InformationTypeAberrationAlignmentLawful EvilThe beholder is a fictional monster in the fantasy. Its appearance is that of a floating orb of flesh with a large mouth, single central, and many smaller on top with powerful magical abilities.The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since 1975. Beholders are one of the few classic Dungeons & Dragons monsters that claims as and as such was not released under its.
Beholders have been used on the cover of different Dungeons & Dragons handbooks, including the fifth edition. Contents.Publication history Unlike many other Dungeons & Dragons monsters, the beholder is an original creation for D&D, as it is not based on a creature from mythology or other fiction. 's brother created the Beholder, and detailed it for publication. Dungeons & Dragons (1974–1976) The beholder was introduced with the first Dungeons & Dragons supplement, (1975), and is depicted on its cover (as shown in the section below). It is described as a 'Sphere of Many Eyes' or 'Eye Tyrant', a levitating globe with ten magical eye stalks. The beholder later appears in the set, in the Dungeon Masters Companion: Book Two (1984). In 1991, it appears in the.
Advanced Dungeons & Dragons 1st edition (1977–1988) With the release of 1st edition, the beholder appeared in the first edition (1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Ed Greenwood and Roger E Moore authored 'The Ecology of the Beholder', which featured in Dragon #76 (August 1983). Advanced Dungeons & Dragons 2nd edition (1989–1999) Second edition supplements to Advanced Dungeons & Dragons, especially those of the, added further details about these classic creatures' societies and culture. Beholders feature prominently in the setting, and a number of variants and related creatures are introduced in the campaign set, in the Lorebook of the Void booklet (1989). It also appeared in the (1989), and is reprinted in the (1993). The book (1996), and the Monstrous Arcana module series that accompanies it, develops the beholder further.
I, Tyrant expands the information on beholders through details of the race's history, religion, culture, settlements and psychology, and more.Based on 's depiction in the first edition Monster Manual, artist characterized its popular appearance with plate-like armored scales and arthropod-like eyestalks. Cites Keith Parkinson's artwork as the inspiration for the beholder-kin created for the.
The Beholder's xenophobia towards other subraces of Beholders was added after submitted multiple designs for the Beholder's spelljamming ship and decided to keep them all and used xenophobia to explain the differences in design style. Dungeons & Dragons 3.0 edition (2000–2002) The third edition of Dungeons & Dragons included the Beholder in the (2000) with the expanded monster statistics of this release. Beholder variants appear in (2001). Dungeons & Dragons 3.5 edition (2003–2007) The beholder appears in the revised Monster Manual for the 3.5 edition (2003). The mindwitness was a sample creature of the half-illithid template using a beholder as the base creature, featured on Wizards of the Coast's website on August 14, 2003. The beholder receives its own chapter in the book (2005). Dungeons & Dragons 4th edition (2008–2014) With the release of the fourth edition of Dungeons & Dragons, the beholder once again appears in the Monster Manual for this edition (2008), including the beholder eye of flame and the beholder eye tyrant.
Variants of the beholder also appear in Monster Manual 2 (2009), and Monster Manual 3 (2010). Dungeons & Dragons 5th edition (2014–) The beholder appears along with the more powerful death tyrant and the in the 5th Edition (2014). Additionally, a beholder also appears under the zombies section later in the book.
(2016) provides more detail on beholder culture and contains stats for the death kiss, guath and gazer beholder kin. The half-illithid mindwitness also makes an appearance in this book. The book (2017) contains various notes written from the perspective of the beholder known as.
Xanathar is also one of the possible villains adventurers can face in the adventure module (2018). Description. A modern depiction of a beholder.A Beholder is an aberration comprising a floating body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top.A beholder's eyes each possess a different ability; the main eye projects an anti-magical cone, and the other eyes have different -like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict serious wounds). Many variant beholder species exist, such as 'observers', 'spectators', 'eyes of the deep', 'elder orbs', 'hive mothers', and 'death tyrants'. In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers.
Beholders wishing to cast spells like ordinary relinquish the traditional use of their eyestalks, and put out their central anti-magic eye, making these beholder mages immediate outcasts.In 4th edition, different breeds of Beholders have different magic abilities. Beholder Eyes of Flame only have Fear, Fire, and Telekenesis Rays; Eyes of Frost are the same, with fire replaced by frost. The Beholder Eye Tyrant is mostly unchanged from traditional beholders, but the Death Ray causes ongoing necrotic damage rather than an instant kill, and the Disintegration Ray does not automatically kill its target.
Other Beholder types each have their own set of abilities. In this edition, the Beholder's central eye no longer cancels out magic, instead dazing or giving some vulnerability to its victim. Society Beholders are extremely. They will sometimes take members of other, non-beholder races as slaves; however, they will engage in a violent intra-species war with others of their kind who differ even slightly in appearance. This intense hatred of other beholders is not universal; the most prominent exceptions are Hive Mothers, who use their powers of mind control to form hives with other beholders and beholder-kin.
Beholder communities in the often, when provoked, wage war on any and all nearby settlements, finding the most resistance from the and.Beholders worship their insane, controlling goddess known as the Great Mother, though some also, or instead, follow her rebel offspring, Gzemnid, the beholder god of gases.Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types.
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Retrieved January 22, 2008. Archived from on March 8, 2007. Retrieved February 19, 2007. (TSR, 1975). (TSR, 1984).,. (TSR, 1991).,.
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(TSR, 1994). (TSR, 1996). ^ Comford, David (October 1996). 'Games Reviews'. (11): 72. So when I asked for beholder ships, he (Jim Holloway) gave me a wide variety.
The main difference from the original games in the series, is that instead of just having power outlets which let the player charge Chibi-Robo's battery, they need to put rubbish into a trash compactor to get electricity for the outlets.The game received a high 34 out of 40 from magazine in Japan. Chibi-Robo is owned by Jenny from the previous game, who is now all grown up and living in a house with her son Keith and dog Lucky. The player can use the money to buy for the house over a network using the telephone. The game introduces a tiny that Chibi-Robo can use to suck up dirt while connected to a power outlet and a tiny used to find which can be turned in for money. Chibi robo zip lash trailer.
And we decided to use ALL of them, and since they were radically different we decided that beholders were xenophobic and hated other beholders. And since various artists over the years made beholders look doughy, crab-like, tentacled, and a variety of other shapes, the idea of different species of beholders (all looking different) made sense.,. (Wizards of the Coast, 2001). September 14, 2003. Archived from on November 4, 2012.,. (Wizards of the Coast, 2005). ^,.
(, 2008)., and. Renton, WA: Wizards of the Coast, 2010., Stephen Schubert,. Pages 26-30 (, 2014).
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Archived from on June 2, 2009. Retrieved July 29, 2009. Smith, Mat. Wizards of the Coast, Inc. Archived from on June 2, 2009. Retrieved September 21, 2015.
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Bogdanski, Stefan (February 2003). 'D&D: Monster Set 3te Edition'. FZ Werbung Hannover (76): 15–16.
Francisco, Eric (March 6, 2020). Retrieved 9 March 2020. Handlen, Zack (12 Feb 2015). AV Club. Final Fantasy Encyclopaedia: Evil Eye'. Retrieved 2017-12-14.Further reading.
Cagle, Eric. 'Worshipers of the Forbidden.' Dragon #296 (, 2002). Collins, Andy, and Thomas M.
(, 2002). Demokopoliss, Dougal. 'The Ecology of the Spectator.' #139 (TSR, 1988). Greenwood, Ed.
'The Ecology of the Eye of the Deep.' #93 (, 1985). 'Eye Wares: Potent Powers of the Beholders.' Dragon #313 (Paizo Publishing, 2003).
(2006-10-27). Design & Development. Archived from on 2015-12-08. Retrieved 2007-04-16.