Zip Lash is a Nintendo 3DS game. It was released in Japan and North America in October 2015, and in Europe and Australia in November 2015. Unlike past games, Chibi-Robo! Skulls of the shogun official trailer ps4. Zip Lash is a sidescrolling platformer with emphasis on combat and exploration. In this game, Chibi-Robo uses his tail-like cord as a whip to attack enemies. Sep 08, 2015 Nintendo 3DS - Chibi-Robo! Zip Lash Gameplay Trailer Nintendo. Unsubscribe from Nintendo? Nintendo 3DS - Chibi-Robo! Zip Lash E3 2015 Trailer - Duration: 1:51.
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Developer: NintendoPublisher: NintendoGenre: PlatformerReleased: October 9, 2015 (NA), November 6, 2015 (EU), November 7, 2015 (AUS)MSRP: $29.99Media:All that wheel nonsense sadly soured Zip Lash for me, which is a huge shame because almost everything else about the game is fun and charming. The new platforming mechanics work well, the boss fights are exciting, and Chibi-Robo himself is as cute as always. I would have been content with this game had it not been for the awful Destination Wheel.There are a lot of aggravating things about the game, but it’s also a lot of fun at times.
The boss fights are cleverly designed and implemented, and they make great use of the hardware’s 3D effects. Even though Chibi-Robo doesn’t gain any permanent new combat abilities during his world tour, the big battles manage to provide novel challenges.Chibi-Robo! Zip Lash is a pretty standard platformer. The things it does well, it does really well.
The Zip Lash mechanic is fun, the levels mostly compliment Chibi-Robo's abilities, and it's apparent that the developers tried to integrate the basic ideas of Chibi-Robo's original gameplay into the necessities of a platformer. Other design decisions detract from the game and make it less than special. I liked it enough that I can recommend it to players looking for a new platformer on the go, it is pretty fun. But if you are looking for an experience that goes beyond the standard - you won't find it here.Despite some cute details and a good idea here and there, Chibi-Robo! Zip Lash is inconsistent at best and often just boring.
Most levels are a little too slow, and a 10-or-so-hour game felt far longer — in a bad way. I liked seeing Chibi-Robo’s adorable little victory dances and finding hidden collectibles, but even its best moments were few and far between.
It was just enough to pass some time.Chibi-Robo! Zip Lash is a fun but ultimately unexciting title, which makes it occupy a weird space in our minds. The whole package is undoubtedly polished and pleasing, and if you're looking for a solid platformer that zigs where a Mario may zag then this is a safe bet for an enjoyable time. But for all the charm and smooth polish, there's little texture here to make the game stand out from others in this genre.Chibi-Robo: Zip-Lash is a fun game. It’s got some frustrating moments (stage select, vehicles) but the highs outweigh the lows, and I like the Amiibo functionality. Give it a shot, kids.It's a testament to its stage design, though, that I came away feeling utterly satisfied despite the game so constantly getting in its own way. Chibi-Robo may not be destined for Nintendo stardom, but Zip Lash shows how the tiny robot still has plenty of room to grow, experiment, and find what works for him.There's talk that Zip Lash could be the final Chibi-Robo game, and that's a shame.
I'd prefer to see him go out with a bit more style than Zip Lash offers. The irony of this game focused around acquisition and collecting is that it's not really worth acquiring for your collection. Even if that Amiibo is awfully adorable. Reviews like some of these frustrate me to no end. 'A safe bet for an enjoyable time' that is 'undoubtedly polished and pleasing' really shouldn't be a 6/10 regardless of any other criticism.
Giving the game a 5.5/10 for encouraging you to replay levels through a mechanic that can be rather easily be sidestepped is far more questionable than the inclusion of the destination wheel. Have some critics just simply lost the ability to praise simple games? Can games not try out ideas to encourage a certain type of play without the whole game getting slammed for it?.