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03.03.2020

Bust A Move 4 Alkanet

22

This page lists the characters that have appeared in the Bubble Bobble, Rainbow Islands, and Bust-A-Move series, organized by the game they first debuted in. Chack'n Pop Chack'n, Miss Chack'n.

Contents.General Differences. The game resembles the arcade version a lot more as most of the port-specific changes haven't been made yet. More in detail in the following sections. The screen resolution is 320x232 in the prototype, which was reduced to 319x228 in the final game.ProtoFinal. The loading screen is much simpler in the prototype and reuses the generic 8x16 font. It looks similar to the loading screens from the ports of the previous games.ProtoFinal.

To make room for the new loading screen text, the (unused) lowercase English font and most of the (still unused) 'box characters' (?) were removed in the final game.ProtoFinal. On the other hand, the 8x16/16x16 font is mostly identical between versions. The only change in the existing characters is the plus sign being replaced with two hyphens. Note that the addition of the new loading screen also added a few more characters to the font.ProtoFinal. One of the eight common background tiles in the prototype was overwritten with the one used in the Edit Mode ending when not all 25 levels are defined. Not really a loss consideirng an almost identical block still remains in both versions of the game. Anyway, the true palette used for the proto tile is unknown.

The final game adds four more common tiles, to add up to a total of 12.Demo Lockouts. Directional controls are locked in the main menu.

There isn't much point in keeping them enabled either, because most of the game modes were removed from the demo and will eventually softlock the game to a black screen. Only the first five levels of Arcade Puzzle mode can be played. A game over screen is shown afterwards.ProtoFinal. The level select screen reflects this by only marking the 'A' and 'B' level paths, even though the graphics for the other letters exist. Only Bub's sound effects exist. It's to be expected, considering they are stored in separate.XA files and the demo also disables controls in the character select screen.

At least everything else of the unavailable characters was kept.In-gameFull picture. After the Game Over screen, an advertisement is shown featuring an unique background picture not seen elsewhere.

The picture itself is cut off 8 pixels vertically in-game, for whatever it's worth.Intro & Title Screen. This is the first screen which loads when starting the demo, even before the Taito logo.

Offroad outlaws game. There is also big big update about every 2 or 3 months that everyone will love and in that up date will be thing you asked for.

Bust

There are no title screen demos. The game simply returns to the Taito logo. Advancing to the main menu can only be done by pressing Start. In the final game, Circle works as well.ProtoFinal. Rather than blinking the PUSH START BUTTON text, in the demo it alternates between two shorter strings.Menus General Changes.

In the final game, selecting an option is done through Circle, while Cross cancels and the other two buttons do nothing.

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03.03.2020

Bust A Move 4 Alkanet

64

This page lists the characters that have appeared in the Bubble Bobble, Rainbow Islands, and Bust-A-Move series, organized by the game they first debuted in. Chack'n Pop Chack'n, Miss Chack'n.

Contents.General Differences. The game resembles the arcade version a lot more as most of the port-specific changes haven't been made yet. More in detail in the following sections. The screen resolution is 320x232 in the prototype, which was reduced to 319x228 in the final game.ProtoFinal. The loading screen is much simpler in the prototype and reuses the generic 8x16 font. It looks similar to the loading screens from the ports of the previous games.ProtoFinal.

To make room for the new loading screen text, the (unused) lowercase English font and most of the (still unused) 'box characters' (?) were removed in the final game.ProtoFinal. On the other hand, the 8x16/16x16 font is mostly identical between versions. The only change in the existing characters is the plus sign being replaced with two hyphens. Note that the addition of the new loading screen also added a few more characters to the font.ProtoFinal. One of the eight common background tiles in the prototype was overwritten with the one used in the Edit Mode ending when not all 25 levels are defined. Not really a loss consideirng an almost identical block still remains in both versions of the game. Anyway, the true palette used for the proto tile is unknown.

The final game adds four more common tiles, to add up to a total of 12.Demo Lockouts. Directional controls are locked in the main menu.

There isn't much point in keeping them enabled either, because most of the game modes were removed from the demo and will eventually softlock the game to a black screen. Only the first five levels of Arcade Puzzle mode can be played. A game over screen is shown afterwards.ProtoFinal. The level select screen reflects this by only marking the 'A' and 'B' level paths, even though the graphics for the other letters exist. Only Bub's sound effects exist. It's to be expected, considering they are stored in separate.XA files and the demo also disables controls in the character select screen.

At least everything else of the unavailable characters was kept.In-gameFull picture. After the Game Over screen, an advertisement is shown featuring an unique background picture not seen elsewhere.

The picture itself is cut off 8 pixels vertically in-game, for whatever it's worth.Intro & Title Screen. This is the first screen which loads when starting the demo, even before the Taito logo.

Offroad outlaws game. There is also big big update about every 2 or 3 months that everyone will love and in that up date will be thing you asked for.

Bust

There are no title screen demos. The game simply returns to the Taito logo. Advancing to the main menu can only be done by pressing Start. In the final game, Circle works as well.ProtoFinal. Rather than blinking the PUSH START BUTTON text, in the demo it alternates between two shorter strings.Menus General Changes.

In the final game, selecting an option is done through Circle, while Cross cancels and the other two buttons do nothing.

Bust A Move 4 Alkanet В© 2020