Sniper Ghost Warrior Contracts Review Closing Thoughts. Sniper Ghost Warrior Contracts blends splendid gameplay with a light storyline. Despite numerous bugs, every environment is entertaining because of how it pushes you to be creative Each contract presents an opportunity for a great combination of long-range and close-quarters encounters. Nov 21, 2019 Sniper Ghost Warrior Contracts is the fifth instalment in the long-running Sniper Ghost Warrior franchise. The game, which deviates from the usual naming scheme, brings several changes – some of which work incredibly well, and others.
26 November 2019, 15:48author:Darius Matusiak
A wannabe fighter pilot, racing driver, and a spec-op; an adventurer and a space marine – hence, a gamer. I’ve been playing games since Wing Commander, and writing since Destiny.
Sniper: Ghost Warrior Contracts is basically Hitman with a sniper rifle instead of a disguise. And generally, this combination works pretty well.
We don't have your MO, what you gonna do about it?
Some improvements are noticeable in the graphics department. This is not exactly CryEngine unleashed, one can notice some recycling of assents from the third part, and the characters are rather crude, but Siberia can be beautiful, even if the textures are a bit blurry. All the main locations in which missions take place look solid. Environments are big enough, offering numerous secret passages that warrant the existence of stealth mechanics. An interesting addition is the requirement to retreat after a successful mission to report about success; on the other hand, meditation in a glowing triangle that brings to mind occult practices doesn't really help the atmosphere. It could have been more interesting.
It is difficult wave off the quality of technical delivery of the game, since none of the Sniper seems to really care about polish. And don't even mean visibly loading textures or frequent stuttering of the framerate – mostly when the game is being saved in the background, or when we approach a supply depot. This time, however, the most flagrant were the issues with checkpoints, which a few times forced me to repeat entire missions. If you die, the game for some reason has a hard time recreating the state of the game from before the last auto-save. It happened a few times that I would die and respawn just to discover that the target I'd killed disappeared, and with it, the item crucial for completing the mission. It once even happened, as I was repeating a mission, that the game, after the first save, messed up interpreted one of the objectives as already completed, and I couldn't even find the target.
On top of that, there were some irritating issues with the sound. To be honest, it was all over the place – some effects were not there at all, sometimes the dialogs were very quiet. Enemies would teleport before my eyes, and snipers must have been using some sort of roentgen bullets, which reached me even though I was crawling inside a fortified location with narrow windows. When it comes to artificial intelligence, we have to keep in mind that the enemies are mostly sitting ducks, so it's hard to evaluate its behavior – still, it seems that the range of moves and animations is very limited, even when compared toSniper Elite 4. Overall, there definitely has been some progress in taking advantage of the CryEngine engine, but this is not yet new quality.
CI Games vs Ubisoft and BioWare – 1:0
Sniper: Ghost Warrior Contracts is definitely a pleasant surprise. I expected a painstaking playthrough, to equal the previous installment, but the length of the game and diversity of maps made it all worthwhile. My joy wasn't even spoiled by the looks of the protagonist, who doesn't really seem a highly-trained killer. It is a pity that the shooting mechanics haven't been polished, it is a pity that the game is still a festival of technical blemishes, however, some progress has been made, effectively making Sniper: Ghost Warrior Contracts the best part of this series (although the bar wasn't really high).
I personally found CI Games's new production more compelling than the recent Ghost Recon: Breakpoint or last year's Anthem!And this, too, isn't a particularly difficult accomplishment – nonetheless, it is at least a minor success. The marriage with Hitman has been a good decision, and it might even spur some additional contracts in the future. Anyway, I am still waiting for a genuine, realistic sniper game, in which the rifle has only three color variants, where you have to make corrections for shots over half a mile, or decide in split-second whether what you're seeing is the target, or an innocent bystander. Maybe the great success of the 'green' missions in the new Modern Warfare will be an inspiration to some creators willing to combine it with a sniper game?
ABOUT THE AUTHOR
I spent about 15 hours playing Sniper: Ghost Warrior Contracts . I focused mainly on completing the main mission objectives, performing side quests only occasionally. Maxing the game out probably requires at least twice that much time, since some challenges are really difficult. I'm a big fan of the military, and I try to play every game about snipers. Contracts is by far the best position from this series in terms of gameplay, although I liked the the climate and the story more in the first two installments. The third part let me down in almost all respects.
DISCLAIMER
We received a copy of the game for this review free of charge from CI Games. Thanks! Star warfare alien invasion hd.