Jan 28, 2010 Resonance of Fate (known in Japan as End of Eternity) is a Japanese role-playing game developed by tri-ACE, originally released on PS3/Xbox 360 in 2010 by Sega. Tri-ACE self-published the 2018 PS4/PC port.Resonance of Fate is set in a steampunk world, and features firearms as the main tools of combat. The game features a complex real-time/turn-based hybrid combat system known as the 'tri. Resonance of Fate characters and costumes make appearances in a number of other Sega games. In 2010's, Vocaloid Kagamine Rin can obtain a Leanne outfit. Zephyr, Vashyron, and Leanne are the three characters representing Resonance of Fate in Project X Zone, a Namco-Capcom-Sega mega-crossover video game for the Nintendo 3DS.
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Resonance of Fate for current discussions. Content is subject to change. |
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Resonance of Fate (known in Japan as End of Eternity) is a Japanese role-playing game developed by tri-ACE, originally released on PS3/Xbox 360 in 2010 by Sega. tri-ACE self-published the 2018 PS4/PC port. Resonance of Fate is set in a steampunk world, and features firearms as the main tools of combat. The game features a complex real-time/turn-based hybrid combat system known as the 'tri-Attack Battle system'. The game stars a trio of mercenaries, Zashyron (Ken Narita/Nolan North), Zephyr (Hiro Shimono/Scott Menville) and Leanne (Aya Endō/Jessica DiCicco).
The following weapons appear in the video game Resonance of Fate:
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Beretta 84
Leanne uses a Beretta 84 named 'B-N84' as her default weapon. It has low power and charges slowly past point-blank distance, but charges quite quickly within it. It's also quite light, which is good since Leanne starts with terrible carry weight.
Desert Eagle
A Desert Eagle Mark XIX known as the 'MI50A' appears as an arena prize. While it can be viewed before even the first fight, it can't be obtained till Chapter 10 since gold coins are unobtainable before then. There's also a series of enemies with unobtainable giant Desert Eagles grafted to their head.
M1911
This two-tone 1911 variant named '1191.45-Auto' (A name that makes no sense as the game is set in the year 1136 of its fictional calender) is the default equipment of Zephyr. Zephyr uses a different style of 1911 in the opening cutscene. Zashyron also carries one outside of battle, but only one is in the player's inventory at the start of the game. Every character is forcibly and temporarily equipped with one during the optional tutorial. Zashyron uses a yet another completely different 1911 in the pre-rendered attract screen video.
SIG-Sauer P226
A SIG-Sauer P226 known as the SG-B226 is purchasable from the shop at the start of the game. Due to its high cost it can't be obtained till the late Chapter 3 without excessive grinding. It is likely the first new firearm obtained past the starting equipment and will obsolete the Beretta 84.
Luger
The Luger P08 appears as the 'P-09'. It can purchased relatively far in the game.
A display at the arena and Cranktown market shows multiple variants. 'P-08' can barely be made out on the display. Only the normal version can be obtained by the player.
Nagant Revolver
Many enemies wield Nagant Revolvers. They can't be obtained by the player.
Smith & Wesson Model 28
Gelsey uses a Smith & Wesson Model 28. It can't be obtained by the player.
MP5K
An MP5K known as 'SMG-05' is Zashyron's default weapon. Rollercoaster tycoon classic money cheat ios. Since a character's level is the sum of their pistol, SMG and grenade proficiency levels, and these proficiency levels can only be raised by dealing damage with that weapon type, all three player characters will use it extensively.
TDI Vector
A stockless TDI Vector known as the 'PDW-XN.V2' can be obtained in an optional dungeon. An identical looking but more powerful 'PDW-XN.V3' can be obtained later in a mandatory dungeon near the end of the game.
MAC-10
Many generic enemies near the start of the game use a MAC-10. Mid-game enemies add a suppressor that doesn't change the sound effect. It can not be obtained by the player.
TEC-9
In the pre-rendered attract mode video, Zashyron fights an assailiant that is wielding a Intratec TEC-9. For some reason it has a metal frame with lots of rivets.
No long guns are usable by the player characters. Tri-Ace has stated this decision was due to them requiring additional animations.
Lewis Gun
The collectable doll Witchy Bazooka, contrary to her name, has a Lewis Gun as an accessory.
AK-101 with GP-30
Some later game enemies uses AK-101s with GP-30s attached. The GP-30s are never used and these enemies throw hand grenades like all the human enemies do.
Unknown Rifles
The main characters base has a small target shooting setup. Given they aren't secured and there are no holes in the wall, they are likely air rifles.
Winchester 1897
Some bandits wield oddly small Winchester Model 1897s. Guard NPC on the upper levels also hold them.
I have heard plenty of people call Resonance of Fate weird. Maybe they mean weird for that tendency of JRPGs towards the outrageously fantastical, or how, even among games notorious for contrived plots, Resonance of Fate stands out as a particularly contorted example of the form.I offer another possible definition, though. Resonance of Fate is weird for a JRPG because while it has all the elements that should make it a reliably familiar experience, it twists them and adds a lot to the pretty fixed idea of what a Japanese role playing game should be. It's weird in the best way possible, the very definition of offbeat.Resonance of Fate first came out in a time when JRPGs sorely needed a breath of fresh air. Developer tri-ace had previously completed Star Ocean: The Last Hope, the fifth instalment in its long-running series, and Infinite Undiscovery, an attempt to bring JRPGs to the XBox 360 that couldn't quite decide on what kind of game it wanted to be and ultimately settled on trying to be all of them. Star Ocean didn't exactly burst with innovation, and elsewhere the likes of Keiji Inafune were saying that Japanese game developers were operating behind the times. It seemed like as good a time as ever to try something new.
Perhaps this image fills you with fear, or maybe you're a decent sort and all those numbers just make your heart soar.I'm not really sure if the focus of Resonance of Fate lies on its story. If the key art didn't give it away - there are guns. Lots of them. Instead of using a fantasy setting that dabbles in technology whenever it seems convenient, Resonance of Fate takes place in a steampunk world.
At first I wondered why such a fantastic idea went unrealised for so long, but looking at the game's colour palette, you soon get why. As everything is defined by machinery, there's a lot of dark colours and warehouse settings.
Everything in Resonance of Fate is built on top of, and around - and here I sigh - the Tower of Basel. It seems to be quite a precarious construction however, as parts of it regularly need to be replaced.Building the world map yourself is another important gameplay element. You can collect so-called energy hexes from monsters or through story progression, and you have to fit them onto the hexagonal grid that makes up the world map before you can reach most places. It may sound easy, but it isn't, as you need hexes of certain shapes and later even colours in order to progress, which can result in a good amount of fiddling.But let's get back to the guns for a moment, because they are hard to ignore. Unlike other JRPGs, Resonance of Fate doesn't relegate guns to a weapon one party member may wield or the fun long-range weapon you ultimately forget about. Instead, they are everyone's weapon of choice.
Since just spraying bullets at an enemy would be rather boring and not very JRPG, tri-ace devised 'acrobatic gun combat'. Characters launch themselves into the air and shoot at enemies during a number of in-air cartwheels and helixes, making Resonance of Fate a great follow-up to playing Marvel's Spider-Man. You send your heroes on a predetermined path, which means they only stop in their attack if they completed their way from the left side of the screen to the right, for example. Shooting also takes time, as you need to fill a gauge for each shot first. This becomes even more difficult once you add different obstacles - crashing into something on your path ends your round, obviously. You've got to have at least that much realism.Resonance of Fate also works with not only one, but two different types of damage. Scratch damage only kills you or your opponent after it is converted into direct damage through the use of a different weapon.
For any type of action you need a resource called Bezels. Bezels also act as protection against character death, as you can't receive direct damage as long as you still have some.There are systems on top of systems in Resonance of Fate's combat, which is sometimes round-based, sometimes not, and has a very steep difficulty curve once it expects you to have caught up with the proceedings. It definitely puts an end to the regular criticism that JRPGs combat is too simple and too easy to complete. Simple and easy to complete are incidentally two words no one has ever used to describe the plot of a JRPG other than perhaps Dragon Quest. This is the one tradition Resonance of Fate absolutely upholds. You don't control a sizeable party of adventurers, which has the advantage that a lot more time is invested into the relationship between the three main characters Vashyron, Zephyr, and Leanne.
The actual plot, however, comes in snippets only. Resonance of Fate has a fantastic intro that immediately makes you curious, only to then have you putter about with sidequests and main missions that feel like sidequests for hours on end.This, together with the patience you may need to have with the combat, can be so off-putting especially for impatient people (me), that this otherwise mild-mannered person would like to shake someone at tri-ace because it seems that this game is just intentionally making it harder for itself to be liked. I was rooting for you, Resonance of Fate. We were all rooting for you. Like so many JRPGs, Resonance of Fate could probably have done with at least 10 hours less, but it is still a JRPG, out to gently innovate, not outright revolutionise.You absolutely have to stick with it though, because this is, and always has been, a worthy contender to Final Fantasy, especially Final Fantasy 13, which was released the same month as the EU version of Resonance of Fate back in 2010. There are even similar story beats to both, from humanity being controlled by a higher power to characters defying their pre-determined fate.
Resonance of Fate may not tell its story with the same sort of confidence Final Fantasy does, but the characters grow on you the same way, it looked great even before its recent 4K remaster and it boasts a fantastic soundtrack to boot.Here's hoping that remaster doesn't have the same fate as the original, and that it finds a wider audience. Resonance of Fate comes highly recommended not only to fans of JRPGs looking for something a little different, but also those looking for a story told in a serious tone with milder anime stylings. Combining the old and new, Resonance of Fate is simply not to be missed.